MX vs. ATV Reflex First Hands-On
THQ and Rainbow Studios are preparing for another go in the dirt in the upcoming MX vs. ATV Reflex, the latest in the long-running off-road racing series. The big news this time around: an improved driving engine; bigger, more lush environments to explore; and a new control scheme that will make getting on the bike (or the ATV, or any of the other vehicles in the game), and staying on the bike, more fun than ever. We had a chance to see and play Reflex for the first time at THQ’s pre-E3 press briefing in Los Angeles last week.
First up is the new engine that’s powering Reflex. If you’ve played the MX vs. ATV series before, you’re probably already familiar with Rainbow’s “rhythm racing” style of off-road competition, which is defined by preloading jumps and the huge-air, trick-filled stunts that come as a result. Those same massive jumps are still in place in Reflex, but how the terrain affects (and is affected by) your bike and rider has changed significantly.
Perhaps the most important change is that your rider can now be independently controlled from his vehicle. By moving the right analog stick in any direction, you’ll be able to shift your rider’s weight anywhere on the bike or ATV. You can still preload a jump (by pressing down on the analog stick), but the ability to move left or right gives you more control than ever over your vehicle. Taking a hairpin corner, for example, by leaning into the turn will let you negotiate much tighter than you would be able to otherwise.
In addition to using the right stick to move your rider on your vehicle, you’ll be flicking it to pull off midair tricks during Freestyle events, which looks to be a big improvement from the tedious and sometimes confusing button combinations from previous games. In addition, the right stick will provide you with a way to prevent yourself from wrecking when landing a huge jump, something that happened all too often in previous MX vs. ATV games. In Reflex, if you manage a dangerous landing, a green arrow will appear at one edge of the screen; if you flick the right stick in that direction with the correct timing, you’ll save your bike and be able to keep going. You’ll still lose a bit of momentum, since your rider must once again settle himself into the saddle, but it’s definitely preferable to bailing completely.
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